Design Patterns (Book) AKA GoF Book
Design Patterns
1994 AD
AKA GoF Book
Software engineering book regarded as an important source for object-oriented design theory and practice.
The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns.
The book includes examples in C++ and Smalltalk.







